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  • F228b9 jolly  2 painted 2

    @wyruzzah Thanks for the info. I don't have respect or like for the player in any of the gangs behaviors. The player is just not mentioned in their behavior characteristics, so I guess they have neutral attitude towards him.

    10 hours ago
  • F228b9 jolly  2 painted 2

    @danistheman262 Nice update! I think you left out the Quad bikes. You still can't ride them. Please exlude them too as you did with motorcycles. Thanks!

    2 dni temu
  • F228b9 jolly  2 painted 2

    @wyruzzah Yes, I guess that this is a feature of the mod. I have "witnessed" same situations around gang areas. As for the Dislike vs Hate, I am not certain, but I think that when a shooting starts, gang members who "Dislike" other factions join in. On the other hand, I think that "Hate" causes them to shoot or brawl on sight without any given reason.

    2 dni temu
  • F228b9 jolly  2 painted 2

    @wyruzzah I liked that Angel of death reference. Maybe the mod will possesses a passing by cat after the dealer dies like in the movie! Lol! Well, probably your theory is right, but also if you have modified the relationships.dat you don't need another dealer. The shooting continues among the other gang members and/or the police. I was using a modified relationships.dat but I had to change many of the relationships to neutral because having every gang hostile to all the others caused a mayhem. Also if you have this mod: https://el.gta5-mods.com/scripts/the-gang and you are part of the gang (not just having it in your game) there is an increased shooting between various gangs.

    3 dni temu
  • F228b9 jolly  2 painted 2

    Seems nice and simple! But the problem that I had is that the "boys" didn't follow me. I got into the car and they were just standing there. As I got it, after you talk to the boss the 3 guys would follow you and enter your vehicle. Did I do something wrong? Thanks!

    4 dni temu
  • F228b9 jolly  2 painted 2
  • F228b9 jolly  2 painted 2

    @wyruzzah I have also modified the relationships.dat but, as you wrote, it doesn't have to do with that. It is a feature of the mod.

    5 dni temu
  • F228b9 jolly  2 painted 2

    @mcal9909 I see. Well, the scale is as you put it. Depends on other configurations (I am using 3.5 x peds & traffic if I remember correctly). The frequency of those conflicts is what I'd like to examine some more. I'll check it out further in the gang areas and report back.

    5 dni temu
  • F228b9 jolly  2 painted 2

    @JustDancePC The new delivery missions are very nice! I think that you should give more time (+-20sec) to complete them. As it is I guess they can be completed with the vanilla traffic. If you have a gameconfig that adds more traffic, they become quite impossible. Also I hope that you'll bring back soon Jacob's voice. It reminds us the GTA IV times... And if it is possible, jacob's face icon in the phone contacts would be sweet. Thanks!

    7 dni temu
  • F228b9 jolly  2 painted 2

    @mcal9909 Thanks for the response! I'll check it but by many participants, I meant many NPC's from the same and other gangs. Dealers might not attack other peds but once the shooting starts, some other NPCs from other gangs and passing by cops (if you have them patrolling the streets) will more likely get involved too (this is because of the configuration of the relationships.dat). Gang members from the initial gang respond too and so a shooting which starts between two or more dealers, escalates to a quite serious shootout. The scale of the shootout is fun, but if it occurs too often is not realistic. Please take also in consideration that with an edited gameconfig.xml you can have much more cars and peds in the same area at any time. So as it seems, the intensity has to do with some other configurations too, but the frequency I guess it is up to the recent version of your script.

    8 dni temu