@HKH191 Does "stolen" disappear when I close/restart game?
If so, I would love to have .ini/toggle option(someone might not) or version where it is persistent thru game restart.
Thank you.
@harshil Since I found lot of fun to play "urban survive" trashy junky mp_female characters I would love if you could include crappy jobs like stripper, street hooker, cleaner, picking thru trash etc.
Add new option: "Aggressive Vs Police Only" to <gangMemberAggressiveness></gangMemberAggressiveness>
Add settings from ModOptions.xml to GangData.xml so you can have even more options with each gang:
<gangMemberAggressiveness></gangMemberAggressiveness>
- so some gangs can be defensive, others aggressive...
<ignoreTurfOwnershipWhenAmbientSpawning></ignoreTurfOwnershipWhenAmbientSpawning>
- So we can have some psychos or zombie "gangs" just ambient spawn and attack anybody anywhere
Add settings from ModOptions.xml to Turfzonedata.xml:
<baseRewardPerZoneOwned></baseRewardPerZoneOwned>
<maxRewardPerZoneOwned></maxRewardPerZoneOwned>
- For example city center zone should be able to give more profit than some ruins in middle of desert.
<minWantedFactorWhenInGangTurf></minWantedFactorWhenInGangTurf>
<maxWantedLevelInMaxedGangTurf></maxWantedLevelInMaxedGangTurf>
- Cops won't care much about some fight in gang owned zone far away from population. But in city center you can expect large police force and swat to come in at any shooting.
<preventAIExpansion></preventAIExpansion>
- Some gangs will want to expand, some not. For example government type "gangs" who will ambient spawn and defend some zone but won't go for expansion.
<spawnedMembersBeforeAmbientGenStops></spawnedMembersBeforeAmbientGenStops>
- city areas should be able to hold more people than some remote lonely house.
<msBaseIntervalBetweenAmbientSpawns></msBaseIntervalBetweenAmbientSpawns>
- Some zones can have slow re/spawn of members, others very fast.
@lucasvinbr "the spawn you got, was it during a war?"
There was no gang war happening at location and anywhere nearby.
"If you call a backup vehicle..."
Gives me "too many members or no registered car" message, but if I teleport to vanilla zones it works normally.
Calling Parachuting gang members on Cayo works ok.
I got another ambient spawn today on Cayo but on ground. And when I came to minimap dot I didn't saw him. Then after minute or so dot disappeared and soon after dot appeared at same place.
Then I started a war without pre-set spawn points. Random friendly spawn point showed up but there was no one there (reinforcement numbers were dropping down for both sides). Then I stopped the war, added few spawn points, started another war and gang spawned on ground fine.
I assume spawning happens below terrain and then they die, because if they spawn in air wouldn't ped fell on ground and I would see it when standing next to dot?
"The zone's boundaries aren't considered for the spawns."
Is it possible to add toggle option for boundaries to affect ambient spawn limit? I would like to make few very tiny zones where gang spawns on very small area, for example some teenager gang around the mall.
@lucasvinbr Cayo perico SP.
I have installed Cayo Perico island for single player, enabled online maps and created few gang zones there, but...
In half an hour I had only 1 ped spawn and it was in water (I saw him floating dead). Vanilla zones work ok.
Zone radius [when creating custom zone]
Do they effect area where gang members will ambient spawn or what?
I have 1 zone with small radius where gang members spawn far beyond what is shown on map.
<wanderingDriverDrivingStyle>427</wanderingDriverDrivingStyle>
<driverWithDestinationDrivingStyle>262702</driverWithDestinationDrivingStyle>
What precisely those 2 lines and numbers do?
@Dealien Can you please add disable/enable option for [status hidden when phone is active]?
I use mod that hides HUD and Minimap when phone is not active so I can't see my hunger&sleep status now.
[For immersive gameplay, GPS, map, infos, etc. are in the phone so I must have phone in hand to know them]
Thank you.
@HKH191
Does "stolen" disappear when I close/restart game?
If so, I would love to have .ini/toggle option(someone might not) or version where it is persistent thru game restart.
Thank you.
@harshil Since I found lot of fun to play "urban survive" trashy junky mp_female characters I would love if you could include crappy jobs like stripper, street hooker, cleaner, picking thru trash etc.
@lucasvinbr
I Have some ideas to expand this mod.
Add new option: "Aggressive Vs Police Only" to <gangMemberAggressiveness></gangMemberAggressiveness>
Add settings from ModOptions.xml to GangData.xml so you can have even more options with each gang:
<gangMemberAggressiveness></gangMemberAggressiveness>
- so some gangs can be defensive, others aggressive...
<ignoreTurfOwnershipWhenAmbientSpawning></ignoreTurfOwnershipWhenAmbientSpawning>
- So we can have some psychos or zombie "gangs" just ambient spawn and attack anybody anywhere
Add settings from ModOptions.xml to Turfzonedata.xml:
<baseRewardPerZoneOwned></baseRewardPerZoneOwned>
<maxRewardPerZoneOwned></maxRewardPerZoneOwned>
- For example city center zone should be able to give more profit than some ruins in middle of desert.
<minWantedFactorWhenInGangTurf></minWantedFactorWhenInGangTurf>
<maxWantedLevelInMaxedGangTurf></maxWantedLevelInMaxedGangTurf>
- Cops won't care much about some fight in gang owned zone far away from population. But in city center you can expect large police force and swat to come in at any shooting.
<preventAIExpansion></preventAIExpansion>
- Some gangs will want to expand, some not. For example government type "gangs" who will ambient spawn and defend some zone but won't go for expansion.
<spawnedMembersBeforeAmbientGenStops></spawnedMembersBeforeAmbientGenStops>
- city areas should be able to hold more people than some remote lonely house.
<msBaseIntervalBetweenAmbientSpawns></msBaseIntervalBetweenAmbientSpawns>
- Some zones can have slow re/spawn of members, others very fast.
@lucasvinbr
"the spawn you got, was it during a war?"
There was no gang war happening at location and anywhere nearby.
"If you call a backup vehicle..."
Gives me "too many members or no registered car" message, but if I teleport to vanilla zones it works normally.
Calling Parachuting gang members on Cayo works ok.
I got another ambient spawn today on Cayo but on ground. And when I came to minimap dot I didn't saw him. Then after minute or so dot disappeared and soon after dot appeared at same place.
Then I started a war without pre-set spawn points. Random friendly spawn point showed up but there was no one there (reinforcement numbers were dropping down for both sides). Then I stopped the war, added few spawn points, started another war and gang spawned on ground fine.
I assume spawning happens below terrain and then they die, because if they spawn in air wouldn't ped fell on ground and I would see it when standing next to dot?
"The zone's boundaries aren't considered for the spawns."
Is it possible to add toggle option for boundaries to affect ambient spawn limit? I would like to make few very tiny zones where gang spawns on very small area, for example some teenager gang around the mall.
Thanx for the car link.
@lucasvinbr
Cayo perico SP.
I have installed Cayo Perico island for single player, enabled online maps and created few gang zones there, but...
In half an hour I had only 1 ped spawn and it was in water (I saw him floating dead). Vanilla zones work ok.
Zone radius [when creating custom zone]
Do they effect area where gang members will ambient spawn or what?
I have 1 zone with small radius where gang members spawn far beyond what is shown on map.
<wanderingDriverDrivingStyle>427</wanderingDriverDrivingStyle>
<driverWithDestinationDrivingStyle>262702</driverWithDestinationDrivingStyle>
What precisely those 2 lines and numbers do?
@Freedmanhd
Works great, thanks.
Can you add "option" for beds that you can sleep on them, like in safehouses?
@AmazyCrazy try character swap. Works for most stuff https://www.gta5-mods.com/scripts/character-swap
@Dealien
Tnx
[also forgot to give you 5stars before]
@Dealien
Can you please add disable/enable option for [status hidden when phone is active]?
I use mod that hides HUD and Minimap when phone is not active so I can't see my hunger&sleep status now.
[For immersive gameplay, GPS, map, infos, etc. are in the phone so I must have phone in hand to know them]
Thank you.
@maliksmoove
This is how CarDealership.ini looks like, is it suppose to be like that?
[VEHICLESETTINGS]
SLOT1FULL = False
SLOT1PRICE = 0
SLOT2FULL = False
SLOT1PRICE1 = 0 <<< PRICE1?
SLOT3FULL = False
SLOT3PRICE = 0
SLOT4FULL = False
SLOT4PRICE = 0
SLOT5FULL = False
SLOT5PRICE = 0
SLOT6FULL = False
SLOT6PRICE = 0
SLOT7FULL = False
SLOT7PRICE = 0
SLOT2PRICE = 0 <<< shouldn't this be instead of "SLOT1PRICE1" ^^ ?