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The dream is to have this map with GTA V buildings, foliage and traffic.
Still the best road I've ever seen in GTA V. Always fun.
That Spidi suit looks great! GIMME
That said, it's only my opinion. You are free to do whatever you want!
GTA lore bikes can be weird anyway
@LaPanne Engineering Triumph Tiger is an adventure, not a moto.That is over 200kg motorcycle for entirely different use.
You could get away with V-twin instead. (Maybe too late for that) I.E Ducati Hypermotard or even Aprilia SXV.
That is what real manufacturers use. The engines are mainly 1-cyl or twins
Here is a custom bike with similar setup to this bike https://www.bikeexif.com/ktm-990-smt
Weight is just 160kg even with 990cc V-twin.
Odd choise for the engine type
Thanks for the quick answer!
Still have to wait for motorcycle subhandlingdata. I was so excited at first, but then realized it wasn't there yet. Still this is a fantastic tool.
But really tho, I only touch motorcycle handlings and I'm aching for that subhandlingdata for bikes :D Would be helpful for fine tuning the last bits for this https://youtu.be/zdu8NqvwOX8?t=35
@GodsLobbies I'm curious about the length of these tracks, approximately.
They all look fantastic, but I'm trying to find the longest roads first
And thank you so much for porting roads from Assetto Corsa!
It's very soothing to watch GTA behave more even slightly more like racing sim than GTA!
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
Shit, I need air!
I can't wait to try the new version! Thank you so much for this!