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@iammistahwolf one thing i still don't yet understand is how in kinky bodies the author gets lowrs' to work with only the ydd and no ytd. The upprs' and lowr's i get to work right are ones that come with a ytd.
@iammistahwolf i had lowrs' taking on the textures of the shoes i was wearing. If i can learn how to use ymt editor, then you definately can cuz i'm not the most absorbent tampon in the box lol. Just check out the tutorials on it then play around with it. Just make a backup of female freemode ymt and you can't go wrong. After you play with it a bit and have any questions just private message me and i will try my best to help. Once you get how to use it your problems (or most of them) will be fixed.
@FlareXll ok, so i'll figure out on my own how to edit multiple peds
@FlareXll "for editing your addon ped" so i can only edit one ped? Also i know what i'm doing when editing editing a ped, i was asking about editing more than one ped.
@FlareXll so how does the pedsvar.xml work? Does more info get written to that file as we add peds or does the info within that file affect all peds added? I ask because i would like to assign different fighting styles from @WolfFire23309 sleeping dogs mod to each ped.
@JustDancePC mod works perfectly. Is there any chance we could get just the jobs and delivery missions without the weapon stuff?
If this livery is a representation of my mother-in law then it should be in the player category.
I forgot, nude ones need to be set to false in cloth data for nudes and set to true for clothing.
@iammistahwolf if you know how to use ymt editor (found on this site) then you can get the uppr's working right. In the female .ymt that comes with this mod you will see that the propmask number is 81 and the cloth data is true. I change the propmask to 17 (don't know if this matters) and i change cloth data to false (this DOES matter). The blue nips are gone. With the lowr's in the ymt are a different situation though. The propmask number is set to 17 which should change the texID value (found on the left side of the editor after you click view textures) to .whi but it doesn't, it will still say .uni. i then just click the arrow down in the propmask box then click it up to bring it to 17 again so that the texID then changes to .whi. I hope this helps, I suck at explaining things lol.
@Acknod if that's what is happening, that's messed up!