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why it crashes my game when loading placement?
@LORDCRUSTY why the archive is corrupt ???
@HenrikDK nice, thanks for ur time for creating & sharing this. oh yea, btw to make people recognize what this mod does just by looking at the name, maybe u can change it to this name "GTA V Process Utilization". but it's up to you, maybe there's another better name outhere
@HenrikDK
IDMan.exe, IEMonitor.exe, OpenIV.exe, ShareX.exe, vivaldi.exe, CCLibrary.exe, Adobe Spaces Helper.exe, Adguard.exe, AdguardSvc.exe.
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and for the list of terminated programs
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IUService.exe, UninstallMonitor.exe, Connectify.exe, Connectifyd.exe, ConnectifyService.exe, MEGAsync.exe, vpn-unlimited.exe, vpn-unlimited-daemon.exe
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i realize actually i can create something like this by myself, but since i just found it infront of my eyes, then why not. btw sorry for too many list.
please add Vivaldi, Adguard, OpenIV, Notepad++, and IDM. if possible also add photoshop CC xD thanks. oh yeah is there any process that make other unnecessary programs to be force closed? if yes, please also add PhraseExpress, Connectify, VPN Unlimited, and MEGA
@Shaezbreizh wow, that's really awesome. Can make so many impossible thing to be possible. My dream to expand vanilla map may become true with this. I'm downloading right now. Oh btw is train rails is already on ur to-do list? I mean not the rails on subway or ground, but the flyover train rails & bridge rails. Sorry if the spelling is wrong. I just don't know what the actual name for that xD
@Shaezbreizh if we spawn interiors, on ME does it count just as 1 prop or not?
@Shaezbreizh wanna ask does this mod depend on ME/menyoo to spawn the map? If i use menyoo, is there a way to load the map automatically? Just like ME autoloads folder. And also is every spawned prop/land/building/etc is still depend on max 2048 limitation if we use ME?
@_CP_ and also btw i just visit this mod https://goo.gl/HH0CyV , does visualV already had feature like this? if i want to apply that mod, should i just modify timecycle_mods_1.xml, and inside there i change this value?
<modifier name="nextgen" numMods="0" userFlags="0" />
to
<modifier name="nextgen" numMods="2" userFlags="0">
<postfx_noise>0.075 0.000</postfx_noise>
<postfx_noise_size>0.000 0.001</postfx_noise_size>
</modifier>
because i understand that the visualV timecycle is rewritten from scratch but maybe will it work? btw thanks before, really appreciate ur help. thankss
@_CP_ here's the actual list of the file i want to merge https://goo.gl/UsCO5G . it's from https://goo.gl/FMZbBb & https://goo.gl/f0Zji2 . i also replace a blank corona by myself & some of vehicle shadow from another mod (i forgot the link of the mod) it does give a more detailed edge of the shadow https://goo.gl/rgcvEs . do you think is there any uncompatible file which will make some of visualV feature to be not working?