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    @lucasvinbr me likey! :)

    czerwiec 26, 2017
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    @kalitbartman
    no if you delete all the turf data none of the zones will be marked as takeable or you even make it not function properly

    if you want to empty out all turfs go into the turfzonedata.xml and change <ownerGangName>example-gang-name</ownerGangName> to <ownerGangName></ownerGangName>

    but for every turfzone so so about 80 times
    not sure what you mean by memberpool? cause usually you start with a blank pool for your gang and have to add them with shift+b and add member

    you also can remove the actor there from the gang

    czerwiec 23, 2017
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    @kalitbartman
    just open the modoptions.xml with a texteditor and scroll down till you see <buyableWeapons>
    there will be a list of all buyable weapons, though this would also apply for your own gang

    this won't apply for gangs that already have that weapon unlocked, to remove that you have to edit GangData.xml
    just search for <gangWeaponHashes> there should be one for each existing gang, including yours

    czerwiec 23, 2017
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    @lucasvinbr
    https://img.lcpdfr.com/screenshots/monthly_2015_06/LSSD_Patrol_Zones.png.a9d508cd773ddae957219efd0df43df3.png

    I used this zones map to find all the small ones
    the prologue and the Brads grave missions have two zones that are not even on that map (and you never can fight for them either). they also have no name and are in the pastebin with level 100

    https://pastebin.com/1V2YyyHc

    cassidy crrek is missing I think not sure though

    you were missing :
    - land act reservoir (at the dam there)
    -califia bridge
    -stab city
    -braddock pass
    -braddock tunnel (at braddock pass)
    -galilee
    -NOOSE
    -pacific ocean (not sure if you want that cause its all ocean haha
    - the other ocean (I forgot name and cant look up right now)
    -paleto cove

    but I am glad you made the options to add them ingame

    and yes after you conquered the undynamic turfs they become attackable by other gangs

    also another suggestion for even later updates hehe
    you have the police rating in a turf and in a maxed turf I do like that in general
    but maybe make it dependable on which turfs you own?
    controllilng fort zancudo = max 4 stars
    controlling f.z. AND NOOSE = max 3 stars
    and finding all turfs with police stations I think there are around 8 police stations and based on how many you control ... the more reduced stars?

    http://gta.wikia.com/wiki/File:Gta5-police-station-map_03.png

    so when you controll at least 3 police stations and noose and fort you can max reach 2 stars
    with 6 and ... and.... 1 star
    with 8 and ... and ... 0 stars

    this would it just make a bit more lore-friendlier

    and you could keep your current system just make it switchable

    original police-stars setting , immersive police-stars setting

    Rozwiń, aby przeczytać cały komentarz
    czerwiec 19, 2017
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    @lucasvinbr
    I really enjoy and love your mod, though I have some suggestions

    first you are missing several turfs (not marked as takeable yet) on purpose or not I would love to have a full map turf-file in the download as an alternative , so two versions one normal one fullmap

    another suggestion would be to make the turfs itself more customizable and maybe even not from the game within but just by editing the turffile
    worth-modifier: that will modify the reward (not all turfs should produce the exact same, desert 0.4 - downtown 1.2
    strength-modifier: a gang should have more presence in suburban and less presence in rural areas
    no-fly-zone: not sure if you can do that but after taking over fort zancudo and the golf club maybe turn it off
    not-dynamic: making turfs not dynamic means other gangs except player cannot take over

    this way you can make a military gang called U.S.Army in fort zancudo that will have a high strengh and high reward will not be dnymic. After finally taking over the player also could fly over it without being shot down.

    even if you don't want to make all that lore-friendly/rpg turf file, I am sure several people will do that if oyu give them the ability to customize the turfs too

    another option in gang file could be max level for that specific gang
    as I don't see methheads being able to reach a higher level than the military and no Trevor does not count

    thanks for the mod :)

    czerwiec 19, 2017
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    I would love if you would put removal like XLVii suggested and I even top his request

    first button adds ALL weapons
    second button removes ALL weapons
    third button first removes ALL weapons then adds the chosen/listed weapons
    and only the third button/function would have the options like on startup/switch

    the reason behind this: weapons clutter my arsenal.. swtiching through 8 pistols and one smg to get to stun gun while driving for example really annoys me...
    so you would be able to have your normal effective fighting/playing gear... and then hanging out and doing batsh** crazy stuff one ...like fireworklauncher vs airplane

    I know there are mods like Pickups especially for that case. your mod would just be a way quicker and even cleaner way(less game file modding)

    you will get the 5 stars then of course - right now I don't particulary would use your mod but it has potential to become one of the most usefull mods and not complicated mods ever

    czerwiec 03, 2017
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    great mod - love it!!

    buuuuut I still want to ask a favor ;) could you add few more functions to the hotkey menu?

    I would love to have TimeWhileAiming to 0.5 on one hotkey and TimeWhileAiming to 1.0 on anotther, and if you do that then 0.1 and 0.75 aswell

    thanks :)

    maj 17, 2017
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    Great work thank you a lot

    just one tiny request :
    just doing the epsilon missions, could you maybe just add the Kifflom/epsilon/babyblue color to the vehicle paint menu? so I can color all my vehicles as the true believer I am ;)
    some internet sources say it's RGB : 135, 197, 245

    Thanks a lot if you even just consider doing it

    czerwiec 27, 2016
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    @lucasvinbr @daensmc
    I like the idea of gangleaders, altough I would not put them in each zone (maybe by chance of 30%), but to make an option if a gang runs out of territory you get the option to do an assination (moving car with some bodyguards, or just a ped walking around, or even with fbi witness protection escort haha) of the gang leader/boss . only then the gang gets terminated

    edit: a leaderboard (gang names and territory numbers they hold, could provide to be useful then)

    czerwiec 25, 2016
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    can you please make the overall options saveable aswell?
    Ambient spawning
    attacks
    and player turf wars

    sometimes I forget to turn it off and lose turf cause doing missions or other stuff

    great mod sofar! enjoying it

    czerwiec 24, 2016