ZR-350 from GTASA [Add-On / Fivem] v1.0
3 483
70
3 483
70
The ZR-350 from Gta San Andreas converted to GTAV, stay tuned for more classic cars
Credits:
Base model by Anathlyst, the model is available publicly in Sketchfab
Features:
-Breakable windows
-Working dials
-Pop-up headlights
-Dirt mapped
-Hands on wheel
-Interior ported from coquette / jester3
-Extras: spoiler
Install instructions:
Single Player:
Using OpenIV
-Copy zr350sa folder in mods\update\x64\dlcpacks
-Add: dlcpacks:\zr350sa\ to the file dlclist.xml in mods\update\update.rpf\common\data
-Spawn name: zr350sa
Fivem
Copy folder zr350sa inside 'fivem' to your server resources folder, add 'start zr350sa' to your server.cfg
spaw name: zr350sa
Credits:
Base model by Anathlyst, the model is available publicly in Sketchfab
Features:
-Breakable windows
-Working dials
-Pop-up headlights
-Dirt mapped
-Hands on wheel
-Interior ported from coquette / jester3
-Extras: spoiler
Install instructions:
Single Player:
Using OpenIV
-Copy zr350sa folder in mods\update\x64\dlcpacks
-Add: dlcpacks:\zr350sa\ to the file dlclist.xml in mods\update\update.rpf\common\data
-Spawn name: zr350sa
Fivem
Copy folder zr350sa inside 'fivem' to your server resources folder, add 'start zr350sa' to your server.cfg
spaw name: zr350sa
Dodano: kwiecień 28, 2021
Ostatnia aktualizacja: kwiecień 28, 2021
Last Downloaded: 2 dni temu
15 Komentarzy
The ZR-350 from Gta San Andreas converted to GTAV, stay tuned for more classic cars
Credits:
Base model by Anathlyst, the model is available publicly in Sketchfab
Features:
-Breakable windows
-Working dials
-Pop-up headlights
-Dirt mapped
-Hands on wheel
-Interior ported from coquette / jester3
-Extras: spoiler
Install instructions:
Single Player:
Using OpenIV
-Copy zr350sa folder in mods\update\x64\dlcpacks
-Add: dlcpacks:\zr350sa\ to the file dlclist.xml in mods\update\update.rpf\common\data
-Spawn name: zr350sa
Fivem
Copy folder zr350sa inside 'fivem' to your server resources folder, add 'start zr350sa' to your server.cfg
spaw name: zr350sa
Credits:
Base model by Anathlyst, the model is available publicly in Sketchfab
Features:
-Breakable windows
-Working dials
-Pop-up headlights
-Dirt mapped
-Hands on wheel
-Interior ported from coquette / jester3
-Extras: spoiler
Install instructions:
Single Player:
Using OpenIV
-Copy zr350sa folder in mods\update\x64\dlcpacks
-Add: dlcpacks:\zr350sa\ to the file dlclist.xml in mods\update\update.rpf\common\data
-Spawn name: zr350sa
Fivem
Copy folder zr350sa inside 'fivem' to your server resources folder, add 'start zr350sa' to your server.cfg
spaw name: zr350sa
Dodano: kwiecień 28, 2021
Ostatnia aktualizacja: kwiecień 28, 2021
Last Downloaded: 2 dni temu
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very cool man
@rbsace awesome man, really. I got one question are you going to do also Sedans, SUVs, Offroad, etc? That would be amazing to see; 80's early 90's vehicles. So is there a way to do that?
really nice
Another iconic legend well done!
Great work! Well-polished! Waiting for more SA sports cars! Keep them coming!
@Matisek @drlq99 @vithepunisher @Xofija thanks :)
@mikeyboy242424 from gtasa or real brand cars etc? from gtasa I'll do some offroads for sure, and I have 4 real brand cars to release in the next month, along with gtasa cars, one of them is a suv, the others are 80's 90's
love the work man, nostalgia hitting hard
@rbsace that's so great to hear. And I'm mean GTA San Andreas cars. I or we want everything from GTA San Andreas to bring the game back alive, were it all began.
Your conversion is really crisp. Awesome work
@jerome74 and @djeboci thanks =)
It looks really cool.
Since the car's a rotary,you should put the savestra engine sound instead
@rbsace very nice one too! small feedback:
https://i.imgur.com/FcQuZJf.jpg
- when lit, the taillights lose their texture almost, would benefit from a semi-transparent texture for when lit so the texture remains visible (I know... I'm not explaining it well)
- noticed (also on the elegy) you do not use POT textures consistently which the GTA engine uses, meaning your zrlens texture at 476x212 has to be scaled realtime by the engine to the next larger size it can handle being 512x256, so it would've been better using 512x256 straight away
- windows are tinted by default?
@ReNNie yes the taillight texture indeed could be less bright, I'll look into it and the textures resolution, the windows are using default material if I remember, maybe its a bit dark cause of vertex color, anyway ty for the feedback