Cj house ( ymap ) alpha 1.0
2 406
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2 406
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This mod gets CJ's house on grove street , the model did not me and NeuronBoom2773. I just put house in his place , there is a bug that the house is invisible but it is rare
Installation in the archive
in archive there is a model home only need to install I changed the name of the house or as an author
Installation in the archive
in archive there is a model home only need to install I changed the name of the house or as an author
Dodano: styczeń 04, 2018
Ostatnia aktualizacja: styczeń 11, 2018
Last Downloaded: 11 hours ago
26 Komentarzy
More mods by Super_Mods:
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alpha 1.0
By Super_Mods
This mod gets CJ's house on grove street , the model did not me and NeuronBoom2773. I just put house in his place , there is a bug that the house is invisible but it is rare
Installation in the archive
in archive there is a model home only need to install I changed the name of the house or as an author
Installation in the archive
in archive there is a model home only need to install I changed the name of the house or as an author
Dodano: styczeń 04, 2018
Ostatnia aktualizacja: styczeń 11, 2018
Last Downloaded: 11 hours ago
@Super_Mods Bro your mods is changing the house mesh in open iv but not changing the house ingame.. u need to find the real right patch of the house n collision i will rate yours.. thank you/\
Would you restructure the graphics to put them in the style of the V
Just amazing! I am surprised that Rockstar did not include CJ's house in the original GTA V game. Thanks for making such a creative and useful mod! ;P
@Super_Mods bro no me habré la casa de CJ no me aparece en el mapa
thanks man you are the best
Could you make the textures hd next time if you can do it?
@Starman0620 Please tell me what the flags and extents value should be inorde to make the house work properly with ymap? Thank you .
@bitichong Jesus Christ, my original comment was almost two years old and you expect a response? Well, you were right to expect that.
There is no specific value I can tell you because it depends on a lot of things. However, tools such as Codewalker have a feature built into the ymap editor to do it automatically. If my memory serves me right, in the project window on Codewalker, if you select a ymap the button will be right there
@Starman0620 I tried your method, still can't get the house work right. However I finally get it done by editing the ytyp file which specifys attributes of the house model. Thank you anyway:)
Did anyone make madd dogg house from gta sa
hi i installed it exacly as you said but its not there
in the instal readme it says i need to download a dlc what dlc?
@Super_Mods your instructions in the text file are extremely confusing and unclear and it looks like your text file was written by a 5 year old who has never played a game or touched a pc. 1 there is no betavegprops anywhere in my gta directory. that dosen't exist. 2 where the Fuck do i put the Texture File and the Ymap? also how the Fuck do i even get Ymaps in General to Actually Load in game cause so far not a Single one had Actually Appeared on Map Editor or Loaded Properly in game.
I love this but I wish the texture quality was gta 5 quality
@kinseliplier There is no betavegprops file because this is a file that comes with a mod, the friend link is not given, here is the link: https://gta5mod.net/gta-5-mods/maps/beta-vegetation-props-8-5/#google_vignette
@Millennia Inc
bro here is the link https://gta5mod.net/gta-5-mods/maps/beta-vegetation- props-8-5/#google_vignette
@bntk0 but still how do i get map mods to actually load/work properly?
@bntk0 1 Where do i Put the ymap File? 2 How do i Load it in Game?
@kinseliplier Into your custom_maps dlc.
@Starfox1993 i did that and it still won't load no matter what i do