Franklin's Drug Lord House 1.1.1
1 158
19
1 158
19
DISCLAIMER!
You need a decent computer as it has 1000 props and 100 peds. I used Alebal's road to make the garage-
https://www.gta5-mods.com/maps/way-around-the-franklin-house
and Albag's weed placing-
https://www.gta5-mods.com/maps/franklin-s-illegal-grow-house
All other parts belong to me(guards, airport, etc.). Also not sure if it works well with pirated version as I have retail so yeah.
Aaanyway, this mod adds about 100 guards, a garage that can fit 10 cars if you park good, tons of weed, a small airport next to the pool, and a safe room in the basement(bedroom). It took a lot of time so if you try it and like it id appreciate it if you would leave a like. Thanks guys.
Changelog
-1.0
-- Release
-1.1
-- Completely new airport with hanger
-- Changed roof a bit
-- fixed bug where map editor would crash because of props conflicting
-1.1.1
-- fixed bug where it would give message "Error cannot load map"
Installation:
1. Make sure you have latest ScriptHookV and ScriptHookVDotNet.
2. Download map editor(follow tutorial there):
https://www.gta5-mods.com/scripts/map-editor
3. download and install these 2 files:
https://www.gta5-mods.com/scripts/object-spawn-unlocker
and
https://www.gta5-mods.com/tools/object-list-10k
4. Download map and put in gta directory, then in game press F7, go to load map and type in druglord OR put in autoload maps folder.
5. Enjoy!
You need a decent computer as it has 1000 props and 100 peds. I used Alebal's road to make the garage-
https://www.gta5-mods.com/maps/way-around-the-franklin-house
and Albag's weed placing-
https://www.gta5-mods.com/maps/franklin-s-illegal-grow-house
All other parts belong to me(guards, airport, etc.). Also not sure if it works well with pirated version as I have retail so yeah.
Aaanyway, this mod adds about 100 guards, a garage that can fit 10 cars if you park good, tons of weed, a small airport next to the pool, and a safe room in the basement(bedroom). It took a lot of time so if you try it and like it id appreciate it if you would leave a like. Thanks guys.
Changelog
-1.0
-- Release
-1.1
-- Completely new airport with hanger
-- Changed roof a bit
-- fixed bug where map editor would crash because of props conflicting
-1.1.1
-- fixed bug where it would give message "Error cannot load map"
Installation:
1. Make sure you have latest ScriptHookV and ScriptHookVDotNet.
2. Download map editor(follow tutorial there):
https://www.gta5-mods.com/scripts/map-editor
3. download and install these 2 files:
https://www.gta5-mods.com/scripts/object-spawn-unlocker
and
https://www.gta5-mods.com/tools/object-list-10k
4. Download map and put in gta directory, then in game press F7, go to load map and type in druglord OR put in autoload maps folder.
5. Enjoy!
Dodano: maj 04, 2016
Ostatnia aktualizacja: maj 08, 2016
Last Downloaded: listopad 15, 2024
25 Komentarzy
DISCLAIMER!
You need a decent computer as it has 1000 props and 100 peds. I used Alebal's road to make the garage-
https://www.gta5-mods.com/maps/way-around-the-franklin-house
and Albag's weed placing-
https://www.gta5-mods.com/maps/franklin-s-illegal-grow-house
All other parts belong to me(guards, airport, etc.). Also not sure if it works well with pirated version as I have retail so yeah.
Aaanyway, this mod adds about 100 guards, a garage that can fit 10 cars if you park good, tons of weed, a small airport next to the pool, and a safe room in the basement(bedroom). It took a lot of time so if you try it and like it id appreciate it if you would leave a like. Thanks guys.
Changelog
-1.0
-- Release
-1.1
-- Completely new airport with hanger
-- Changed roof a bit
-- fixed bug where map editor would crash because of props conflicting
-1.1.1
-- fixed bug where it would give message "Error cannot load map"
Installation:
1. Make sure you have latest ScriptHookV and ScriptHookVDotNet.
2. Download map editor(follow tutorial there):
https://www.gta5-mods.com/scripts/map-editor
3. download and install these 2 files:
https://www.gta5-mods.com/scripts/object-spawn-unlocker
and
https://www.gta5-mods.com/tools/object-list-10k
4. Download map and put in gta directory, then in game press F7, go to load map and type in druglord OR put in autoload maps folder.
5. Enjoy!
You need a decent computer as it has 1000 props and 100 peds. I used Alebal's road to make the garage-
https://www.gta5-mods.com/maps/way-around-the-franklin-house
and Albag's weed placing-
https://www.gta5-mods.com/maps/franklin-s-illegal-grow-house
All other parts belong to me(guards, airport, etc.). Also not sure if it works well with pirated version as I have retail so yeah.
Aaanyway, this mod adds about 100 guards, a garage that can fit 10 cars if you park good, tons of weed, a small airport next to the pool, and a safe room in the basement(bedroom). It took a lot of time so if you try it and like it id appreciate it if you would leave a like. Thanks guys.
Changelog
-1.0
-- Release
-1.1
-- Completely new airport with hanger
-- Changed roof a bit
-- fixed bug where map editor would crash because of props conflicting
-1.1.1
-- fixed bug where it would give message "Error cannot load map"
Installation:
1. Make sure you have latest ScriptHookV and ScriptHookVDotNet.
2. Download map editor(follow tutorial there):
https://www.gta5-mods.com/scripts/map-editor
3. download and install these 2 files:
https://www.gta5-mods.com/scripts/object-spawn-unlocker
and
https://www.gta5-mods.com/tools/object-list-10k
4. Download map and put in gta directory, then in game press F7, go to load map and type in druglord OR put in autoload maps folder.
5. Enjoy!
Dodano: maj 04, 2016
Ostatnia aktualizacja: maj 08, 2016
Last Downloaded: listopad 15, 2024
If your having problems loading map please put whole ScriptHookVDotNet log and I can help it is located in your directory
@Valix thanks man i'll try. hope it works!
@Valix Runways are nice to have, maybe recreate it using huge displays and possibly parallel to the house so it doesn't cast as much of a shawdow for them plants haha
@OGSQUAD yea that's what i'm working on would've been done yesterday but had to reinstall GTA Overnight because of corrupted files
@valix the map is not loading here is my scripthookvdotnet
[19:02:05] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_C0AF7D25' ...
[19:02:05] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[19:02:05] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_C0AF7D25' ...
[19:02:09] [DEBUG] Started script 'MapEditor.MapEditor'.
[19:02:09] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_C0AF7D25' ...
[19:02:09] [DEBUG] Started script 'NativeUI.BigMessageThread'.
@valix in the game its says -THERE IS AN ERROR IN XML DOCUMENT(32894,8).please help
Try downloading and installing these 2 files:
https://www.microsoft.com/en-us/download/details.aspx?id=48145
and
https://www.microsoft.com/en-us/download/details.aspx?id=40784
Tell me if you need more help
Also make sure you have latest ScriptHookV and ScriptHookVDotNet
Update coming tomorrow to fix airport and other things
@valix in the game its says -THERE IS AN ERROR IN XML DOCUMENT(32894,8).please help
@dman update coming in about 2 hours might fix it hold on
@valix their is a error while loading this map
Do you have pirated version of bra because I'm not sure if that would break it
*of Gta
@Dman please give whole ScriptHookVDotNet log
@valix [00:04:56] [ERROR] Script 'MapEditor.MapEditor' is not responding! Aborting ...
[00:05:03] [DEBUG] Aborted script 'MapEditor.MapEditor'.
[00:05:29] [ERROR] Caught unhandled exception:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.Windows.Forms.Screen.get_PrimaryScreen()
at NativeUI.UIMenu.set_Visible(Boolean value)
at GTA.Script.MainLoop()
[00:05:29] [ERROR] Caught fatal unhandled exception:
System.Threading.ThreadAbortException: Thread was being aborted.
at GTA.Script.MainLoop()
@dman that is not whole log please copy and paste the WHOLE thing
@valix [00:04:56] [ERROR] Script 'MapEditor.MapEditor' is not responding! Aborting ...
[00:05:03] [DEBUG] Aborted script 'MapEditor.MapEditor'.
[00:05:29] [ERROR] Caught unhandled exception:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.Windows.Forms.Screen.get_PrimaryScreen()
at NativeUI.UIMenu.set_Visible(Boolean value)
at GTA.Script.MainLoop()
[00:05:29] [ERROR] Caught fatal unhandled exception:
System.Threading.ThreadAbortException: Thread was being aborted.
at GTA.Script.MainLoop()
[16:33:00] [DEBUG] Created script domain 'ScriptDomain_BFE050D3'.
[16:33:01] [DEBUG] Loading scripts from 'C:\Users\user\Downloads\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_BFE050D3' ...
[16:33:02] [DEBUG] Found 1 script(s) in 'Advanced Bodyguards.dll'.
[16:33:03] [DEBUG] Found 1 script(s) in 'AnimationV.dll'.
[16:33:05] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[16:33:06] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[16:33:07] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[16:33:07] [DEBUG] Found 0 script(s) in 'PDMCarShopGUI.dll'.
[16:33:07] [DEBUG] Starting 5 script(s) ...
[16:33:08] [DEBUG] Instantiating script 'BodyguardSquads' in script domain 'ScriptDomain_BFE050D3' ...
[16:33:09] [DEBUG] Started script 'BodyguardSquads'.
[16:33:09] [DEBUG] Instantiating script 'AnimationV.Main' in script domain 'ScriptDomain_BFE050D3' ...
[16:33:09] [DEBUG] Started script 'AnimationV.Main'.
[16:33:09] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_BFE050D3' ...
[16:33:09] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[16:33:09] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_BFE050D3' ...
[16:33:15] [DEBUG] Started script 'MapEditor.MapEditor'.
[16:33:15] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_BFE050D3' ...
[16:33:15] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[16:49:00] [DEBUG] Created script domain 'ScriptDomain_303DEE42'.
[16:49:00] [DEBUG] Loading scripts from 'C:\Users\user\Downloads\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_303DEE42' ...
[16:49:00] [DEBUG] Found 1 script(s) in 'Advanced Bodyguards.dll'.
[16:49:00] [DEBUG] Found 1 script(s) in 'AnimationV.dll'.
[16:49:00] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[16:49:00] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[16:49:00] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[16:49:01] [DEBUG] Found 0 script(s) in 'PDMCarShopGUI.dll'.
[16:49:01] [DEBUG] Starting 5 script(s) ...
[16:49:01] [DEBUG] Instantiating script 'BodyguardSquads' in script domain 'ScriptDomain_303DEE42' ...
[16:49:01] [DEBUG] Started script 'BodyguardSquads'.
[16:49:01] [DEBUG] Instantiating script 'AnimationV.Main' in script domain 'ScriptDomain_303DEE42' ...
[16:49:01] [DEBUG] Started script 'AnimationV.Main'.
[16:49:01] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_303DEE42' ...
[16:49:01] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[16:49:01] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_303DEE42' ...
[16:49:04] [DEBUG] Started script 'MapEditor.MapEditor'.
[16:49:04] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_303DEE42' ...
[16:49:04] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[16:59:22] [ERROR] Script 'BodyguardSquads' is not responding! Aborting ...
[16:59:22] [DEBUG] Aborted script 'BodyguardSquads'.
[16:59:23] [ERROR] Caught fatal unhandled exception:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.RuntimeMethodHandle.GetMethodDef(IRuntimeMethodInfo method)
at Microsoft.CSharp.RuntimeBinder.SymbolTable.<>c__DisplayClass7.<BuildDeclarationChain>b__6(MethodInfo m)
at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
at Microsoft.CSharp.RuntimeBinder.SymbolTable.BuildDeclarationChain(Type callingType)
at Microsoft.CSharp.RuntimeBinder.SymbolTable.LoadSymbolsFromType(Type originalType)
at Microsoft.CSharp.RuntimeBinder.SymbolTable.GetConstructedType(Type type, AggregateSymbol agg)
at Microsoft.CSharp.RuntimeBinder.SymbolTable.LoadSymbolsFromType(Type originalType)
at Microsoft.CSharp.RuntimeBinder.SymbolTable.AddMethodToSymbolTable(MemberInfo member, AggregateSymbol callingAggregate, MethodKindEnum kind)
at Microsoft.CSharp.RuntimeBinder.SymbolTable.AddPredefinedMethodToSymbolTable(AggregateSymbol type, Name methodName)
at Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedMembers.LoadMethod(AggregateSymbol type, Int32[] signature, Int32 cMethodTyVars, Name methodName, ACCESS methodAccess, Boolean isStatic, Boolean isVirtual)
at Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedMembers.LoadMethod(PREDEFMETH method)
at Microsoft.CSharp.RuntimeBinder.Semantics.PredefinedMembers.GetMethod(PREDEFMETH method)
at Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionTreeRewriter.VisitBOUNDLAMBDA(EXPRBOUNDLAMBDA anonmeth)
at Microsoft.CSharp.RuntimeBinder.Semantics.ExpressionTreeRewriter.Dispatch(EXPR expr)
at Microsoft.CSharp.RuntimeBinder.Semantics.ExprVisitorBase.Visit(EXPR pExpr)
at Microsoft.CSharp.RuntimeBinder.RuntimeBinder.CreateExpressionTreeFromResult(IEnumerable`1 parameters, ArgumentObject[] arguments, Scope pScope, EXPR pResult)
at Microsoft.CSharp.RuntimeBinder.RuntimeBinder.BindCore(DynamicMetaObjectBinder payload, IEnumerable`1 parameters, DynamicMetaObject[] args, DynamicMetaObject& deferredBinding)
at Microsoft.CSharp.RuntimeBinder.RuntimeBinder.Bind(DynamicMetaObjectBinder payload, IEnumerable`1 parameters, DynamicMetaObject[] args, DynamicMetaObject& deferredBinding)
at Microsoft.CSharp.RuntimeBinder.BinderHelper.Bind(DynamicMetaObjectBinder action, RuntimeBinder binder, IEnumerable`1 args, IEnumerable`1 arginfos, DynamicMetaObject onBindingError)
at Microsoft.CSharp.RuntimeBinder.CSharpInvokeMemberBinder.FallbackInvokeMember(DynamicMetaObject target, DynamicMetaObject[] args, DynamicMetaObject errorSuggestion)
at System.Dynamic.DynamicMetaObjectBinder.Bind(Object[] args, ReadOnlyCollection`1 parameters, LabelTarget returnLabel)
at System.Runtime.CompilerServices.CallSiteBinder.BindCore[T](CallSite`1 site, Object[] args)
at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
at NativeUI.UIMenuListItem.Draw()
at NativeUI.UIMenu.Draw()
at NativeUI.MenuPool.Draw()
at BodyguardSquads.OnTick(Object sender, EventArgs e)
at GTA.Script.MainLoop()
exceland
@valix thanks for the help!