Remastered Old Gen Minimap 2.5
11 885
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11 885
235
Information:
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import the files from the "Minimap Textures" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf" (build 2372 and below) or "mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf" (build 2545 and above).
Import "minimap_main_map.gfx" from the "Minimap Scaleforms" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "SPMinimap.cs" from the "Minimap Script" folder in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.5
Updated the installation instructions to include the paths for both newer and olders builds (2545 and above, 2372 and below) of the game.
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import the files from the "Minimap Textures" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf" (build 2372 and below) or "mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf" (build 2545 and above).
Import "minimap_main_map.gfx" from the "Minimap Scaleforms" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "SPMinimap.cs" from the "Minimap Script" folder in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.5
Updated the installation instructions to include the paths for both newer and olders builds (2545 and above, 2372 and below) of the game.
Dodano: luty 14, 2020
Ostatnia aktualizacja: luty 19, 2022
Last Downloaded: 2 hours ago
128 Komentarzy
More mods by Alex106:
Information:
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import the files from the "Minimap Textures" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf" (build 2372 and below) or "mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf" (build 2545 and above).
Import "minimap_main_map.gfx" from the "Minimap Scaleforms" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "SPMinimap.cs" from the "Minimap Script" folder in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.5
Updated the installation instructions to include the paths for both newer and olders builds (2545 and above, 2372 and below) of the game.
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import the files from the "Minimap Textures" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf" (build 2372 and below) or "mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf" (build 2545 and above).
Import "minimap_main_map.gfx" from the "Minimap Scaleforms" folder in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "SPMinimap.cs" from the "Minimap Script" folder in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.5
Updated the installation instructions to include the paths for both newer and olders builds (2545 and above, 2372 and below) of the game.
Dodano: luty 14, 2020
Ostatnia aktualizacja: luty 19, 2022
Last Downloaded: 2 hours ago
@Alex106 Hello, the blue color of the water does not match the limits of the map, do you know how to fix it?
@Alex106 such as copying the color of the ocean from the original radar and placing it in this mod?
@FancyPants100 No, as I never figured out what controls it
@Alex106 is that what I don't like about the mod is that on the radar you can see that the color of the water does not match the limits
even when I changed the color of the water to the original when zooming out of the radar I saw that it was not synchronized
The minimap doesnt work during gameplay, and when I zoom in during the pause menu, it goes back to vanilla. so it does work until I zoom in.
OK I checked it again, I put it in the wrong scaleform_minimap, my apologies.
@Alex106 maybe x64e.rpf/levels/gta5/minimap.rpf have something to do with this black color near limit of the map?
@wand031oe No, inside that RPF there's only the drawable dictionaries
@Alex106 hmm okay. I think you know there is a mod called Previous Generation HUD and iirc it doesn't have this issue (but have others bc it's outdated). Maybe you can catch up something from there if you think it's a problem (i don't think so for me personaly it's absolutely little thing)
do you have this for cayo perico also ? :)
@Alex106 Hey man. Love the mod but have a real tiny issue in one spot. Around east Vinewood, the map reverts back to the updated version at a certain zoom level. Everything else works perfectly except that box of an area https://i.imgur.com/G8E5rG4.jpg https://i.imgur.com/Ph5gv7q.jpg
@N. Man If you have Map Fixes installed, navigate to "mods\update\x64\dlcpacks\spmapfixes\dlc.rpf\x64\levels\gta5\minimap.rpf" and delete "minimap_4_5.ydd"
@Alex106 Worked like a charm, thanks dude 👍🏿
@Alex106 ty for this mod it gives me awesome nostalgic feeling. Can you pls check "Remastered Atlas / Colored Map 16K that also works in Radar" by LorenVidican? It also has colored water but doesn't have issue with black map limits. It would be great if u can fix this cuz this thing break immersion a little.
@realriteyl I believe the reason that mod doesn't have this issue it's because it doesn't make use of the minimap tiles/drawables, but just the textures (and probably with also some edits to those meta/ymt files included)
@Alex106 is it a bad practice or absolute different modding style and there should be a lot of work for changes? If you are not interested in editing it's absolutely fine cuz your mod great anyway
@realriteyl Different, because it's not possible (or at least I believe so, I never tried it myself) to have those type of maps, such as the atlas one, with the drawables
@Alex106 Listen, when I installed this mod, and when I zoomed in, I noticed that the texture of the new casino (namely Diamond Casino) was missing, please update the mod.
@Andreyraduta Not happening (simply because Rockstar never updated the minimap to include it and i'm not doing the work to remodel it)
I don't really recommend it (since it's badly coded and it will conflict with the script included in this mod), but if you really want, you can dowload this old script of mine that loads the scaleform Rockstar added for the casino https://gamemodding.com/en/gta-5/scripts/82150-radar-components-28.html