PEV: DT SWAT Interior Fix 1.2.0 Release

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=== Official Project Enhancement V Discord ===
Make sure to join our Discord for suggestions, bug reports, support, and a look at what's going on. "https://discord.gg/apm3xCcg82".

=== About Project Enhancement V ===
"PEV is a collection of modifications to enhance Grand Theft Auto V without the use of scripts with many hours formulating ideas, conducting analytical researches, investigations, and tests, as well as working around the limits through every loophole we can possibly find to push the game's native files to its limits."

=== About DT SWAT Interior Fix ===
"A modification provided by the PEV TEAM for SWAT to function properly when inside an interior."

=== In-Depth Information ===
So some of you may have noticed or some of you have not, but since the release of Grand Theft Auto V Rockstar has either left a bug or a feature half implemented for interiors. It seems as if the attempt of making cops wait outside and for swat to rush in was the idea, but looks like the idea was scrapped and made DT_PoliceAutomobile ignore the flags set by those interiors. However, DT_SwatAutomobile and DT_SwatHelicopter continues to read the flags and causes the issues listed below,

- DT_SwatAutomobile will spawn at half the amount of units at 3 stars defined in dispatch.meta, with 4 increasing them, and 5 allowing the amount of units to be maxed out defined in dispatch.meta
- DT_SwatAutomobile peds will de-load and freeze outside the interior, unless a portal (a door or a window with a clear view) is exposed to the exterior; Rendering Swats unable to push inside interiors unless a cop opens the door first.
- Certain interiors have certain flags ticked on, causing DT_SwatAutomobile to spawn in differently. (In some cases, only half the amount of peds in each DT_SwatAutomobile vehicle.)
- Due to DT_SwatAutomobile peds de-loading there are cases of invisible swats that have not loaded back properly for whatever reason.
- If DT_SwatHelicopter are in the process of rappelling, and if the player enters an interior, the task will abruptly stop due to DT_SwatHelicopter peds de-loading. If the player exits an interior, the same DT_SwatHelicopter peds will load back in, and fall to their deaths.

A quick video to demonstrate DT SWAT De-Loading in Action

However, upon a few months of off and on investigating, the source of the issue was found, and successfully patched for almost every interior in the game allowing DT_SwatAutomobile and DT_SwatHelicopter to function properly with notable changes in behaviors as listed below,

- DT_SwatAutomobile can now drive to your location, deploy, and proceed on-foot without freezing. (deloading).
- DT_SwatHelicopter can now rappel properly when inside an interior, and on-foot rappelled units will no longer despawn entirely.
- Fixes only some bugs related to ghost peds wielding guns due to SWAT loading back from de-loading not properly.

=== Installation ===
1.) Run, and install the .OIV package provided in the winrar file.
2.) Go and play.
For MLO mods, please read this. If the interior has room flags other then flag 96, and flag 100, expect DT_SWATAUTOMOBILE to not function properly with the issues listed above occurring.

=== Credits ===
Thanks Yorpie, for helping me get off my ass to fix this issue and for him listing the interiors needing to be fixed.

=== Changelog ===
Build 06-12-2022
- Touched up some parts of the Zancudo Tower. Removed unwanted flags.
- Fixed recycling plant interior. Removed unwanted flags.

Build 1.2.0
- Touched up some parts of the FIB upper floor office interiors. Removed unwanted flags.

Build 1.1.0
- Touched up some parts of the sewer system. Removed unwanted flags.

Build 1.0.1
- Minor tweaks to .OIV. Updated Information. For those who have downloaded release 1.0, this does not matter.

Build 1.0

Modified for Project Enhancement V
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Dodano: luty 13, 2022
Ostatnia aktualizacja: czerwiec 13, 2022
Last Downloaded: 7 hours ago

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 Build 06-12-2022

2 795 pobrań , 889 KB
czerwiec 13, 2022

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