CarControl V 1.1
1 235
53
1 235
53
v1.0
- Release
v1.1
- Added toggle functionality for indicators.
- Added support for seat switching in vehicles with more than four seats.
A Simple vehicle control mod.
Features
- Adds turning off/on the vehicle's engine
- Opening all sorts of doors in the vehicle
- Adds opening windows mechanism
- Adds turning off/on the vehicle's interior lights
- Allowing the player the move between seats in vehicle
Requirements:
Installation
− 1. Place the CarControlV.dll, CarControlV.pdb and CarControlV.ini files provided in the download inside your scripts folder.
− 2. Put carhud.ytd into this path '\mods\update\update.rpf\x64\textures\script_txds.rpf\'
− 3. Start your game.
- Release
v1.1
- Added toggle functionality for indicators.
- Added support for seat switching in vehicles with more than four seats.
A Simple vehicle control mod.
Features
- Adds turning off/on the vehicle's engine
- Opening all sorts of doors in the vehicle
- Adds opening windows mechanism
- Adds turning off/on the vehicle's interior lights
- Allowing the player the move between seats in vehicle
Requirements:
- Latest ScriptHookVDotNet3 Nightly. if you don't have it yet.
Installation
− 1. Place the CarControlV.dll, CarControlV.pdb and CarControlV.ini files provided in the download inside your scripts folder.
− 2. Put carhud.ytd into this path '\mods\update\update.rpf\x64\textures\script_txds.rpf\'
− 3. Start your game.
Dodano: 8 dni temu
Ostatnia aktualizacja: 6 dni temu
Last Downloaded: 2 minuty temu
36 Komentarzy
More mods by MNHC:
v1.0
- Release
v1.1
- Added toggle functionality for indicators.
- Added support for seat switching in vehicles with more than four seats.
A Simple vehicle control mod.
Features
- Adds turning off/on the vehicle's engine
- Opening all sorts of doors in the vehicle
- Adds opening windows mechanism
- Adds turning off/on the vehicle's interior lights
- Allowing the player the move between seats in vehicle
Requirements:
Installation
− 1. Place the CarControlV.dll, CarControlV.pdb and CarControlV.ini files provided in the download inside your scripts folder.
− 2. Put carhud.ytd into this path '\mods\update\update.rpf\x64\textures\script_txds.rpf\'
− 3. Start your game.
- Release
v1.1
- Added toggle functionality for indicators.
- Added support for seat switching in vehicles with more than four seats.
A Simple vehicle control mod.
Features
- Adds turning off/on the vehicle's engine
- Opening all sorts of doors in the vehicle
- Adds opening windows mechanism
- Adds turning off/on the vehicle's interior lights
- Allowing the player the move between seats in vehicle
Requirements:
- Latest ScriptHookVDotNet3 Nightly. if you don't have it yet.
Installation
− 1. Place the CarControlV.dll, CarControlV.pdb and CarControlV.ini files provided in the download inside your scripts folder.
− 2. Put carhud.ytd into this path '\mods\update\update.rpf\x64\textures\script_txds.rpf\'
− 3. Start your game.
Dodano: 8 dni temu
Ostatnia aktualizacja: 6 dni temu
Last Downloaded: 2 minuty temu
@DrMomenAlbakkar I can help you compile,Discord:lucien888
Hi, @JoyLucien
I want to add some context to the issue I’m facing:
I combined all the DLL references into a single DLL (merged dependencies) for easier deployment.
When I put a simple test script (like the minimal example you helped me with), it works perfectly — HUD messages and beep sounds appear as expected.
But when I replace that with the full, complete code of my main script (which uses the merged DLL), it does not work — no HUD messages, no sounds, no visible effect in-game.
The script shows up as loaded in the ScriptHookVDotNet logs, but behaves like it’s doing nothing.
I’ve verified that the full code compiles with no errors.
I suspect something in the full script logic or event handling is causing it to not trigger properly.
I’m sharing the complete source code so you can check if anything might prevent the script from running or showing output.
Could you please help me review the full code to find any possible reasons why the combined full script doesn’t trigger HUD or sound, while the minimal test script does?
Thanks in advance!
the simple code that I tried for test is :
using System;
using GTA;
using GTA.Native;
public class ParkingSensor : Script
{
public ParkingSensor()
{
GTA.UI.Screen.ShowSubtitle("✅ ParkingSensor loaded!");
Tick += OnTick;
Interval = 1000;
}
private void OnTick(object sender, EventArgs e)
{
GTA.UI.Screen.ShowSubtitle("ParkingSensor Tick at " + DateTime.Now.ToLongTimeString(), 1000);
Function.Call(Hash.PLAY_SOUND_FRONTEND, -1, "TIMER_STOP", "HUD_MINI_GAME_SOUNDSET", true);
}
}
AND HERE IS MY FULL SCRIPT IF YOU WANTED TO EDIT OR TRY BUT IT DOESNT WORK FOR ME UNTIL NOW
using System;
using System.IO;
using GTA;
using GTA.Native;
using GTA.Math;
public class ParkingSensor : Script
{
private float maxDetectionDistance = 3.0f;
private int minBeepInterval = 100;
private int maxBeepInterval = 1000;
private bool showOverlay = true;
private int lastBeepTime = 0;
private string configPath;
public ParkingSensor()
{
Tick += OnTick;
Interval = 50;
configPath = "scripts\\ParkingSensor.ini";
LoadSettings();
GTA.UI.Notification.Show("~g~Parking Sensor loaded!");
}
private void LoadSettings()
{
if (!File.Exists(configPath)) return;
var lines = File.ReadAllLines(configPath);
foreach (var line in lines)
{
if (line.StartsWith("MaxDetectionDistance"))
float.TryParse(line.Split('=')[1], out maxDetectionDistance);
else if (line.StartsWith("MinBeepInterval"))
int.TryParse(line.Split('=')[1], out minBeepInterval);
else if (line.StartsWith("MaxBeepInterval"))
int.TryParse(line.Split('=')[1], out maxBeepInterval);
else if (line.StartsWith("EnableOverlay"))
bool.TryParse(line.Split('=')[1], out showOverlay);
}
}
private void OnTick(object sender, EventArgs e)
{
Ped player = Game.Player.Character;
if (!player.IsInVehicle()) return;
Vehicle veh = player.CurrentVehicle;
// Only active when reversing and at low speed
if (veh.Speed > 10f) return;
if (veh.CurrentGear != -1) return;
Vector3 rearPos = veh.Position - veh.ForwardVector * 2.5f;
Vector3 leftRear = rearPos - veh.RightVector * 1.0f;
Vector3 rightRear = rearPos + veh.RightVector * 1.0f;
float dist = GetObstacleDistance(leftRear, -veh.ForwardVector);
float dist2 = GetObstacleDistance(rightRear, -veh.ForwardVector);
float minDist = Math.Min(dist, dist2);
if (minDist > 0 && minDist < maxDetectionDistance)
{
int now = Game.GameTime;
int interval = (int)(maxBeepInterval * (minDist / maxDetectionDistance));
interval = Math.Max(interval, minBeepInterval);
if (now - lastBeepTime > interval)
{
Function.Call(Hash.PLAY_SOUND_FRONTEND, -1, "TIMER_STOP", "HUD_MINI_GAME_SOUNDSET", true);
lastBeepTime = now;
}
if (showOverlay)
GTA.UI.Notification.Show($"~b~Obstacle: ~s~{minDist:F2} m behind");
}
else if (showOverlay)
{
// Clear the previous notification (will just send an empty one)
GTA.UI.Notification.Show(" ");
}
}
private float GetObstacleDistance(Vector3 origin, Vector3 direction)
{
// Some versions don't support IntersectFlags.Everything, use -1 as fallback
RaycastResult ray = World.Raycast(origin, origin + direction * maxDetectionDistance, (IntersectFlags)(-1), Game.Player.Character);
return ray.DidHit ? ray.HitPosition.DistanceTo(origin) : -1f;
}
}
PLEASE LET ME KNOW IF YOU FIXED IT AND WANTED TO UPLOAD IT ON YOUR OWN !
THANKS !
@JoyLucien Ok
@DrMomenAlbakkar, Ok, I'll check it
@MNHC Any solution for now ? :(
@MNHC for me, light in car not work. is speecific to a model. witch model. give example pleese. i mena interior light.
@DrMomenAlbakkar, Here is the solution
private void OnTick(object sender, EventArgs e)
{
Ped player = Game.Player.Character;
if (!player.IsInVehicle()) return;
Vehicle veh = player.CurrentVehicle;
Vector3 velocity = veh.Velocity;
Vector3 forward = veh.ForwardVector;
float directionDot = Vector3.Dot(velocity, forward);
if (veh.Speed > 10f || directionDot > 0f) return; // moving forward, skip
Vector3 rearPos = veh.Position - veh.ForwardVector * 2.5f;
Vector3 leftRear = rearPos - veh.RightVector * 1.0f;
Vector3 rightRear = rearPos + veh.RightVector * 1.0f;
float dist = GetObstacleDistance(leftRear, -veh.ForwardVector);
float dist2 = GetObstacleDistance(rightRear, -veh.ForwardVector);
float minDist = Math.Min(dist, dist2);
if (minDist > 0 && minDist < maxDetectionDistance)
{
Function.Call(GTA.Native.Hash.PLAY_SOUND_FRONTEND, -1, "TIMER_STOP", "HUD_MINI_GAME_SOUNDSET", true);
GTA.UI.Screen.ShowSubtitle($"Obstacle: {minDist:F2} m");
}
}
and
ParkingSensor.ini
[Settings]
MaxDetectionDistance=3.0
MinBeepInterval=100
MaxBeepInterval=1000
EnableOverlay=true
@GreekMan, It works on any vehicle that has interior lights—allowing them to be turned on or off. The light is typically visible only at night or in dark environments. This function is most effective on standard cars, certain SUVs, emergency vehicles, and luxury cars with detailed interiors.
@MNHC pleese give exemple name. I try many, not work. Need name to spawn and see. thank you
@GreekMan, try 10F
@MNHC The seats work incredibly (and so do the rest of the functions). Thank you so much! And sorry if I was harsh in the other comments. ^^'
Does anyone know of a script to remove parts from the vehicle (not just the doors, hood, and trunk, all of them, side panels and bumpers, like when the car crash)?
@MNHC Bro, it finally works!! Thank you so much for all your help — I really appreciate it. I’ve uploaded the script and I’m just waiting for approval now. I also included a special thanks to you in the description — it’s the least I could do!
Hello, i noticed there ain't a written way on how to use the mod, can i ask which key is used?
p.s. i know this is a stupid comment but well it is what it is
Cool mod!
@Rxndø, Default key is F6. You can change the key as you like, check CarControlV.ini.
@MNHC Thanks a bunch
Hello, great extension, thanks for this!!!
I noticed two things:
1. The driver and passenger side windows are swapped. So, when I roll down the window on the left side, the right one goes down, and vice versa.
2. When I move the mouse and hover over the buttons, the entire image/field of view moves with it. I don't know if it would be possible to fix the control panel – e.g., like with ELS?
Best regards
@Bear82, Thanks for the heads-up! I'll fix the window sides and disable the mouse camera movement when hovering over the controls.