@loginos That may be something for Alex to consider as he worked on similar features.
@ebrandschain Alex and I just don't have time to do any dev stuff these days I'm afraid - you'd probably want to co-load with Menyoo for features like that.
@GoogaS2910 I looked at it and it looks like an invalid clothing component (i.e an online only one) which the game tries to remove or restrict (because it's meant for online only) which is causing the crashes. There's no support for custom clothing either which can also cause the game to crash (as it will use an invalid clothing ID).
@Wahlols ENT does support addon car - it's just impossible to tell whether it's an addon or a legit vehicle (the game sees it as just a vehicle not where it came from), which is why we follow Menyoo's example and sort it into categories.
@AlexUA6 Just the design of the trainer I'm afraid. It was based on AB's initial proof of concept which had pages.
@capcosmos Your player - regardless of who it is. If you move away from Michael to Franklin for example, most options will just move to Franklin (things like godmode _may_ stick to Michael but it's more likely to be removed by the game as it cleans up during transitions).
@TheRuler666 ENT uses a database for settings and saved vehicles etc.The DB can be found in: %appdata%\GTAV Enhanced Native Trainer
You can use DBBrowser to open the database. Open the DB -> browse -> dropdown box -> ENT_FEATURE_ENABLEMENT and look for "featureMPMap". Set that to 0 and save the DB.
@Wahlols You can't at the moment as the images are hard coded in ENT (model name -> image name).
@remuring9999 Are you using a custom character as I couldn't reproduce it.
@VampQueen78 The peds should be in the game under "spawner".
@Retrojunkies I've never tried to be honest. It may have issues as looks for %appdata% to save the database of settings so if your WINE instance doesn't like that, ENT may just crash the game.
@hiyhiyhiy You may have to use the "fill all ammo" option as by default you only get 1 bullet for the MK2 weapons for some reason. Same thing happens if you change ammo type (R* oversight).
@artcore_99 Hm it sounds like they don't like Online only content/weapons. Thanks for reporting.
@artcore_99 Not sure how that'd happen as ENT just saves the ped hash to the DB so as long as it exists in your game, it should spawn fine. Only issue I could see is if they've got custom clothing etc which ENT wouldn't support.
@MegaTBull The vehicles shouldn't be despawning as the global didn't change as far as I can tell.
@Jaayywaavyy Nope ENT doesn't. The last few updates have been targeting Online only (mainly the anti-cheat).
@40 Cent Usually that error is caused by an option which is set to be enabled when you load a save, but something wasn't initialised so the scripthook crashes. That could be something simple like trying to force the weather to a specific value, but the game keeps resetting it back during the load transition.
Annoyingly there's far too many instances where this could happen so usually I suggest logging the last enabled option you used when it started happening as it helps us find out what could be causing it.
@MrBaconChops Not through ENT currently but you could probably look to editing the ped/vehicle density multiplier in the game files. That's how the game does it when you select the quality presets (i.e low means bare minimum spawning).
@loginos
That may be something for Alex to consider as he worked on similar features.
@ebrandschain
Alex and I just don't have time to do any dev stuff these days I'm afraid - you'd probably want to co-load with Menyoo for features like that.
@GoogaS2910
I looked at it and it looks like an invalid clothing component (i.e an online only one) which the game tries to remove or restrict (because it's meant for online only) which is causing the crashes. There's no support for custom clothing either which can also cause the game to crash (as it will use an invalid clothing ID).
@SD1ONE
Is your game updated? Using an older version of the menu shouldn't do that, but older game versions can.
@Wahlols
ENT does support addon car - it's just impossible to tell whether it's an addon or a legit vehicle (the game sees it as just a vehicle not where it came from), which is why we follow Menyoo's example and sort it into categories.
@AlexUA6
Just the design of the trainer I'm afraid. It was based on AB's initial proof of concept which had pages.
@capcosmos
Your player - regardless of who it is. If you move away from Michael to Franklin for example, most options will just move to Franklin (things like godmode _may_ stick to Michael but it's more likely to be removed by the game as it cleans up during transitions).
@NikoFranklin
May be something @Slash_Alex would know more about.
@TheRuler666
ENT uses a database for settings and saved vehicles etc.The DB can be found in: %appdata%\GTAV Enhanced Native Trainer
You can use DBBrowser to open the database. Open the DB -> browse -> dropdown box -> ENT_FEATURE_ENABLEMENT and look for "featureMPMap". Set that to 0 and save the DB.
@Wahlols
You can't at the moment as the images are hard coded in ENT (model name -> image name).
@remuring9999
Are you using a custom character as I couldn't reproduce it.
@VampQueen78
The peds should be in the game under "spawner".
@Retrojunkies
I've never tried to be honest. It may have issues as looks for %appdata% to save the database of settings so if your WINE instance doesn't like that, ENT may just crash the game.
@hiyhiyhiy
You may have to use the "fill all ammo" option as by default you only get 1 bullet for the MK2 weapons for some reason. Same thing happens if you change ammo type (R* oversight).
@artcore_99
Hm it sounds like they don't like Online only content/weapons. Thanks for reporting.
@artcore_99
Not sure how that'd happen as ENT just saves the ped hash to the DB so as long as it exists in your game, it should spawn fine. Only issue I could see is if they've got custom clothing etc which ENT wouldn't support.
@MegaTBull
The vehicles shouldn't be despawning as the global didn't change as far as I can tell.
@Jaayywaavyy
Nope ENT doesn't. The last few updates have been targeting Online only (mainly the anti-cheat).
@jmkim
Thanks for the info.
@40 Cent
Usually that error is caused by an option which is set to be enabled when you load a save, but something wasn't initialised so the scripthook crashes. That could be something simple like trying to force the weather to a specific value, but the game keeps resetting it back during the load transition.
Annoyingly there's far too many instances where this could happen so usually I suggest logging the last enabled option you used when it started happening as it helps us find out what could be causing it.
@magneto20
Update isn't needed. The update specifically targeted GTAO stuff (matchmaking, anti-cheat etc).
@MrBaconChops
Not through ENT currently but you could probably look to editing the ped/vehicle density multiplier in the game files. That's how the game does it when you select the quality presets (i.e low means bare minimum spawning).
@ChrisEdrian
That may be something @Slash_Alex may be able to help with.
@ACGDEFENDER
Should be under Online peds.
@alexander-mex
The names are auto-generated by the game so if you've replaced the translation GXT files - then you're going to get NULLs.