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@Jvest
The "-1" thing worked last time I used it but I remember it not working for keys which are shared with keyboard buttons (like ACTION_INPUT). For those it won't work because _something_ has to be bound to the key given it's shared.
The "Disable controller" option only worked because ENT used to use xinput for controller input however with the amount of people using DS4 controllers (at the time), ENT would crash the game because you were essentially emulating an Xbox controller (through DS4 Windows) and into Xinput which it didn't like hence the move to using R*'s in-built controller handling which isn't great but it was that or crashes.
@Hongsik @Ramusa8_ca
Not before January - we're just too busy. You can always build it from the Git yourself as the changes are up there. Open the .sln or vcxproj file in VS Community, set the build target to "release" if it isn't already and build. It should make an .asi file for you.
Alex fixed the missing vehicle previews but the mansions have far too many props compared to the interiors hence the delay.
The new vehicles are already in ENT as it auto-updates.
@Zsombor_99
There isn't 1 DLC pack with all the NPCs - those are spread through different DLC files. If you know the model name you can search for it in OpenIV or use the GTA wiki as that should have both the model name, pack name and other names (if any).
@junseo2709
Unfortunately not by us - both Alex and I have full time jobs so just don't have the time, and a lot has to be updated for Enhanced. Few things have changed between Legacy and Enhanced, but ideally ENT would be rewritten to fix some of the issues (like MK2 weapon support) which is a challenge in itself.
@rvnarks
Not from us no, but there was someone giving it a go.
@OmegAlex10
I amended the mod title at the top to say this is Legacy only.
@HvyMetal55
The previews for the last couple of updates are all from R* - we didn't need to add our own which was nice. I don't believe anything has changed in the config since then but if it's wrong then I'll fix the download.
Enhanced Native Trainer: Update 56.1
Added:
* Added the missing vehicle previews.
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
@MrMoneygold
If they're valid then ENT will automatically pick them up and sort it by vehicle type (like in the image at the top with a P1). They'll appear in alphabetical order in their respective menu - i.e Sports, Super etc etc.
@cdgfanatic
Correct. "Enhanced" because it was the Enhanced version of AB's native trainer included with the scripthook. It is not "Enhanced" as in "GTA Enhanced".
@LavenderEmpress
ENT auto-updates the vehicle list so those should be in there automatically. They won't have previews though.
@mrsun
Unfortunately that'll be someone else's task to do. Alex and myself along with others who have come and gone have been working on ENT since 2017 so it's time to pass the torch to someone else who can afford the time to work on it.
@lunalove1233
Those numbers correspond to the button IDs. You can find the list here: https://docs.fivem.net/docs/game-references/controls/#controls
@Mustafa617
That's not possible unless you script it like R* would.