@TayMcKenzie The save folder that was added was called "GTA V Gen9". I think it's safe to say that they're porting everything and not just some specific stuff
@iammistahwolf It's not just the MP decals, it happens with the SP ones as well (hence the existence of this mod)
I don't know what they broke/changed, all I know is that if the player isn't online/connected to the R* services, the decals will not be rendered
They also broke the NPCs decals, but differently: they're rendered no matter the outfit. One easy way to spot it is with Amanda with the yoga outfit having the decal from the tennis outfit applied
As for the other decals you're referring to, those are just textures, which are applied in the same way as the tattoos, that's why those works
@iammistahwolf All I did was add (not replacec) the decals under the "JBIB" component (with the execption of the masks, which are under the "HAIR" one)
The problem with the MP ones is making sure that each decal is under the right component, so that the player can have an outfit with the uppr, lowr, jbib, accs, etc while also being able to use the decal
There's too many and figuring out the "right combination" would take quite some time compared to what I did with this mod
@iammistahwolf I tried, but gave up in the end. The MP characters have too many decals, use all the slots for the clothes and I don't know how to manage them like the SP ones
@wand031oe I checked the YMT and the proper model set is defined and the bouncer model spawns in game
Do you have any mod installed that edits the "ambientpedmodelsets.meta"?
@TayMcKenzie The save folder that was added was called "GTA V Gen9". I think it's safe to say that they're porting everything and not just some specific stuff
@iammistahwolf It's not just the MP decals, it happens with the SP ones as well (hence the existence of this mod)
I don't know what they broke/changed, all I know is that if the player isn't online/connected to the R* services, the decals will not be rendered
They also broke the NPCs decals, but differently: they're rendered no matter the outfit. One easy way to spot it is with Amanda with the yoga outfit having the decal from the tennis outfit applied
As for the other decals you're referring to, those are just textures, which are applied in the same way as the tattoos, that's why those works
@iammistahwolf All I did was add (not replacec) the decals under the "JBIB" component (with the execption of the masks, which are under the "HAIR" one)
The problem with the MP ones is making sure that each decal is under the right component, so that the player can have an outfit with the uppr, lowr, jbib, accs, etc while also being able to use the decal
There's too many and figuring out the "right combination" would take quite some time compared to what I did with this mod
@kekszib I don't know what can be causing that, but it's not the YMT as I checked it and it has the right model assigned
@iammistahwolf I tried, but gave up in the end. The MP characters have too many decals, use all the slots for the clothes and I don't know how to manage them like the SP ones
@Imad Miganeh This mod relies on a modified tint palette texture, like the Slick's mod, so it's not possible to combine it aside from the red decal
@yuriev2k It's v_int_9.ytyp
Shiny
@yuriev2k Open Make sure you don't have installed any mod that edits the file "v_int_54.ytyp"
@wand031oe I checked the YMT and the proper model set is defined and the bouncer model spawns in game
Do you have any mod installed that edits the "ambientpedmodelsets.meta"?