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Way to keep it classy, LOL.
@BlackScout Actually this is not wholly true. You see with a script it can/will make games crash that have ymaps that conflict. On that subject, I made your mod compatible with Real California Architecture, which is a VERY popular map. Would you be ok with me uploading it to the site, with full credits given?
@Jax765 to get that door working, you need to add this line to doortuning.ymt
I can't believe I didn't rate this before! Been using your mod all along, and it's truly a masterpiece.
Nicely done. Just a suggestion, in the future, you should use CW to add scenario peds inside these interiors.
@brodie420 Leave it at 750, only raise in small increments of a 100 if you get game memory crashes.
Way too many people have this ALL wrong. This whole "bigger is better" attitude is straight up wrong. Adding more heap than is actually needed by the game does NOT equate to "improved performance". If you assign too high of a value, you will be reserving memory that will NEVER be used, and could lead to stack overflow errors. 650 was already plenty enough. The author here, reserved 750, and that is more than you will EVER need.
Am I happy to see you, or is that just a gun in my pants.
@christ1410 eshenk#8633 but I am going to work now. I am on the east coast in the U.S. Will be home by 12:00 pm
@christ1410 Friend me on discord, and I will hook you up after work